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Gavr1Io Pr1nc1p
605
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Posted - 2014.06.24 23:10:00 -
[1] - Quote
More specifically, HMG heavies. As it stands right now, there really are no counters outside of-proto min scout 5 with ishnoks (minimum 5 mil SP investment), Caldari scout with a shotgun (minimum 3.5 mil SP investment), boundless remotes (2 mil SP investment), or another heavy
With scouts, at least if the newbie sees the scout, they can kill it easily enough, but with an HMG heavy, even if the newb shoots first and hits all head shots, the heavy can just turn and kill the poor unfortunate newb in under a second with an HMG, before the newb can kill the heavy Heavies need to have some form of a balancing factor, considering they require the least amount of tactical skill to run, but have the highest amount of reward. Heavy suits themselves do not need much of a nerf, if any. The real problem is the heavy machine gun in combination with the highest HP suit in the game that can turn at the same speed as a triple kincatted minja.
Suggested nerfs for the heavy are a reduction in the range of the HMG in addition to a longer time to "focus" the death ray, as well as greatly increased overheat to reward skilled shooting versus "I'm going to spin in a circle and hold down R1 and kill everything around me".
Disclaimer: I have begun running an HMG heavy, and it is BEYOND easy mode. It is literally unkillable except to people with better HMG's and better heavies if you run it like a scout (read: use tactics to gain an advantage), so take it as you will
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
607
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Posted - 2014.06.24 23:29:00 -
[2] - Quote
Seymour KrelbornX wrote:new players can skill into heavies as well....
and as you said its easy mode...
so new players should do fine. Thats the problem though: most new players see "Assault suit" and think that they want to skill into it, do so, then get raped by the HMG once they graduate and never play again. Trust me, the first suit i skilled into was amarr assault, and then callogi because it was the most prevalent, then the min scout cause i wanted to knife people.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
607
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Posted - 2014.06.24 23:31:00 -
[3] - Quote
True Adamance wrote:Buwaro Draemon wrote:I find it funny how the scouts are the only ones complaining about heavies. I mean, you are in a weak suit, you shouldn't approach a heavy anywhere near 60 meters since that thing will shred you.
But then again, scouts want the easy life now, making us go back to post hot fix Alpha nd make scouts the only viable suit in the game.
Heavies are good, I have no problem fighting them as I stay outside from the range that makes them deadly, unless it is a Commando, then you just run staright at him since he is clunky and slow and only carrying light arms. Thats the kind of attitude that gets me 1 out of every 3 of my kills. Scouts are idiots who think pseudo invisibility makes them clever. (Disclaimer this is intended to be incendiary, but by not means demean the noble rat-scout class....) The only time is use a cloak is to run away or out in the open on a bright map...its literally the most flimsy excuse for invisibility that I've seen...
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
607
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Posted - 2014.06.24 23:34:00 -
[4] - Quote
RogueTrooper 2000AD wrote:Gavr1Io Pr1nc1p wrote:True Adamance wrote:Buwaro Draemon wrote:I find it funny how the scouts are the only ones complaining about heavies. I mean, you are in a weak suit, you shouldn't approach a heavy anywhere near 60 meters since that thing will shred you.
But then again, scouts want the easy life now, making us go back to post hot fix Alpha nd make scouts the only viable suit in the game.
Heavies are good, I have no problem fighting them as I stay outside from the range that makes them deadly, unless it is a Commando, then you just run staright at him since he is clunky and slow and only carrying light arms. Thats the kind of attitude that gets me 1 out of every 3 of my kills. Scouts are idiots who think pseudo invisibility makes them clever. (Disclaimer this is intended to be incendiary, but by not means demean the noble rat-scout class....) The only time is use a cloak is to run away or out in the open on a bright map...its literally the most flimsy excuse for invisibility that I've seen... You are one of the most flimsy excuses for a player that I have seen. And thats the most flimsy excuse of a troll Ive ever seen.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
623
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Posted - 2014.06.25 02:42:00 -
[5] - Quote
LAVALLOIS Nash wrote:Gavr1Io Pr1nc1p wrote:
With scouts, at least if the newbie sees the scout, they can kill it easily enough
[sarcasm]Yeah scouts with their invisibility and their 12ft high jump spamming are the easiest things to kill on the battlefield. [/sarcasm] Heavy spam is a direct result of scout saturation. Fix the real problem and not the symptoms. There are players out there who can be invisible, more faster than the ingame sensitivity can track, jump to ridiculous heights, oh and deal 2hk damage with a weapon that can hipfire with no spread. But of course, according to you. the real problem is people protecting themselves. ...um wat?
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
623
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Posted - 2014.06.25 02:47:00 -
[6] - Quote
Hynox Xitio wrote:Note how all the complaints regarding heavies stem from scouts, who in no way should be able to engage and best heavies in a head-to-head scuffle. It's like complaining that a small toddler with kitchen knives is unable to tackle a grown man wielding a baseball bat. You're supposed to get creative. The problem isn't head on fights, the problem is flanking, attacking, and being killed in under a half second by the HMG before my fifth shot can hit the heavy....Thats the problem for scouts.
I really don't understand how new players are dealing with heavy spam, as it may well be the most difficult thing for them to counter. ARs and the like only deal real damage inside of the HMG's "insta-gib" range (50 meters and under), so it makes no sense for people to say "use a long range weapon", as not everyone has access to one. What if someone put all their points into gallente assault and plasma rifles, what then? You essentially are killing an entire play style by arguing that heavies should always win at anything under 50m. They should always win in a straight up firefight, thats their role. However, they are not vulnerable enough to 1. Surprise tactics, 2. shorter range rifles, which leads to an imbalance....
The suit is fine, the HMG is not
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
623
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Posted - 2014.06.25 02:51:00 -
[7] - Quote
Thokk Nightshade wrote:castba wrote:Easiest counter to Hmg heavies is to use any rifle on them from 40+m.
Why are the complainers finding this so difficult now? It has always been this way. ^^^^^ THIS ^^^^^^^ Rail rifles are currently tearing me up on the battlefield whenever I pull out my Heavy because I can never get close enough to do the damage necessary (Especially on the open maps). They sit back and shoot outside my Optimal range (even with assault HMG) and if I find a way to go after them, they backtrack to keep distance. As has been stated before, if you are in a 300 HP suit, don't try to take on a Heavy at 10-15 meters. What if you're a ninja with knives? whats the suggestion then?
(also sorry about shotgunning your minja suit today, i felt pretty bad about it)
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
623
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Posted - 2014.06.25 02:56:00 -
[8] - Quote
Onesimus Tarsus wrote:If only there was a way to balance encounters by lethality over time... if only! I liked one where as the HMG overheats, it loses RoF until it reaches sup breach plasma rifle levels of fire rate and then overheats....Id like this in addition to increased overheat over time
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
623
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Posted - 2014.06.25 03:02:00 -
[9] - Quote
Thokk Nightshade wrote:Gavr1Io Pr1nc1p wrote:Hynox Xitio wrote:Note how all the complaints regarding heavies stem from scouts, who in no way should be able to engage and best heavies in a head-to-head scuffle. It's like complaining that a small toddler with kitchen knives is unable to tackle a grown man wielding a baseball bat. You're supposed to get creative. The problem isn't head on fights, the problem is flanking, attacking, and being killed in under a half second by the HMG before my fifth shot can hit the heavy....Thats the problem for scouts. I really don't understand how new players are dealing with heavy spam, as it may well be the most difficult thing for them to counter. ARs and the like only deal real damage inside of the HMG's "insta-gib" range (50 meters and under), so it makes no sense for people to say "use a long range weapon", as not everyone has access to one. What if someone put all their points into gallente assault and plasma rifles, what then? You essentially are killing an entire play style by arguing that heavies should always win at anything under 50m. They should always win in a straight up firefight, thats their role. However, they are not vulnerable enough to 1. Surprise tactics, 2. shorter range rifles, which leads to an imbalance.... The suit is fine, the HMG is not I have HMG proficiency up to 4 right now and with a basic HMG, anyone past about 20-30 meters doesn't take excessive damage because of distance and the spread. I don't know if 4 >>>> 5 makes that much of a difference in spread/weapon movement. I know I sure as hell can't kill anyone at 30 or 40 meters with even an Assault HMG. I got into a firefight with rail rifles where I was getting killed at between 40-47 meters (3 or 4 times, so not a 1 time anomaly). Using an assault HMG (the one meant for long distance) on scouts/assault suits, they were tearing my shields and armor to zero before I could get more than 1/2 their shield down. So all these people saying a standard HMG is deadly accurate/high DPS out to 50 meters needs to give me some of what their smoking. Hmmmm....Most of my tests that I've done with the HMG indicate that damage falloff is really around the 35-40 meter range, and at 50 meters the dispersion is too much, unless ADS and crouching, but Ive only been HMGing inconsistently, and generally on Dom or Amb, never in PC or skirm....Also, what do you think of an aHMG buff by giving it reduced dispersion and a slightly lower RoF, (like 2000-2200 vs the current 2400)? I think the aHMG needs to be more definitively better at longer ranges, and worse up close. I think the burst HMG could use a little more dispersion to keep it the king of CQC HMG's (its basically just a shotgun), but keep everything else the same, and it'll be balanced. My real problem is the regular HMG having to much "death ray" capabilities at too far of a range (perhaps increase dispersion?)
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
623
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Posted - 2014.06.25 03:17:00 -
[10] - Quote
Vitharr Foebane wrote:THUNDERGROOVE wrote:castba wrote:Easiest counter to Hmg heavies is to use any rifle on them from 40+m.
Why are the complainers finding this so difficult now? It has always been this way. That would require having at least 600 HP to tank their HMG from that range. My STANDARD Amarr scout does it all the time... EDIT: and no before you ask it isn't brick tanked.... Well you are obviously the best player of this game ever, so you don't count because you are so good. I need some lessons from you, would you mind teaching me about how to be as good as you?
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
624
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Posted - 2014.06.25 03:34:00 -
[11] - Quote
Vitharr Foebane wrote:Gavr1Io Pr1nc1p wrote:Vitharr Foebane wrote:THUNDERGROOVE wrote:castba wrote:Easiest counter to Hmg heavies is to use any rifle on them from 40+m.
Why are the complainers finding this so difficult now? It has always been this way. That would require having at least 600 HP to tank their HMG from that range. My STANDARD Amarr scout does it all the time... EDIT: and no before you ask it isn't brick tanked.... Well you are obviously the best player of this game ever, so you don't count because you are so good. I need some lessons from you, would you mind teaching me about how to be as good as you? Sure what do ya wanna know I'm always happy to help a fellow merc, even if they are dirty minmatar scum Dammit!! Do you know how much my face hurts right now?
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
624
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Posted - 2014.06.25 03:54:00 -
[12] - Quote
Vitharr Foebane wrote:Glad my humor was well received :3 I've got nothing against you btw I just don't want to see the Sentinel reduced to a laughingstock again Well, after running my HMG heavy, I can tell you right now that the sustained killing power is ridiculous, and the only thing i die to is other HMG's. Iv only been SGed once by a proto cal scout, while fighting another HMG heavy.
Id really like to see something done about perhaps increased overheat as well as making aHMG's more long range and bHMG's more CQC killers
My ideas: aHMG: Greatly reduce spread, keeps current damage, RoF is reduced to 2000-2100 bHMG: Keep everything the same, except the spread needs a slight increase
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
632
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Posted - 2014.06.25 20:47:00 -
[13] - Quote
Snake Sellors wrote:Leave the heavies alone. The heavies are all o.p... REALLY? you must be playing a different game. almost all of my deaths as a heavy come from scouts. shotguns or r.es both do the job just fine. turning speed? er.. NO. you are asking for the ability to one shot heavies and because you can't get that you want to make it so they can't defend themselves instead. not all heavies are the same either do you even know which heavies you have a problem with? gallente? caldari? amarr? minmatar? do you know what their modules are? damage mods? kinkats? maybe they are the heavies who got sick and tired of scouts putting them down without the chance to fight back? I say then that scouts are o.p and are ruining the game... maybe they should have less cpu and pg then they can't fit cloaks and r.es together, or maybe as shotguns are the ultimate weapon at the moment then they should be upgraded to a heavy weapon take them away from scouts all together. (clearly being devils advocate there) you are saying that the lightest armour suit in the game should be able to kill the heaviest armoured before they have chance to react. in what way does that make sense? the word scout should be a clue here... a scout ranges ahead of the team to 'scout' an area, they locate the enemy (scans), check for the best route (in dust drop uplinks), try to subvert the enemy plans either by sabotage or intel or by careful planning (remote traps,proximity mines,hacking objectives, flanking heavy troops that are already occupiedby other players,etc) they are not supposed to be running at heavily defended areas head on. Also look at the term flanking a little better, the word flank means "side" the term "flanking" is a shortened version of "outflank" meaning to approach from past the side of the enemy, it actually stems from days as long past as the romans and would usually be done by cavalry charges once the army had engaged in battle, the reason being that the forces were committed to direction and would not have the ability to turn around therefore leaving them vulnerable and disorganised. in dust terms to outflank a heavy you should wait until they are being distracted or are shooting at somebody else before trying to kill them, at the very least you should have a good idea of whether or not you will be able to cope with that target. (if you can or can't ohk? if you can't and they then find you will you be able to beat them?) if you can't kill them alone get help. this is all basic human thought pattern, you do something similar every single time you cross a street i.e is there a car? can I stand in front of a moving car? should I cross now or wait till it's gone? once again this is just another example of people who wish to be clinically dead from the neck up whilst they lay waste to people in a fps. If you honestly can't react before a fifth SG shell hits you....either your internet is really really bad, or your reflexes are very very slow
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
639
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Posted - 2014.06.25 20:49:00 -
[14] - Quote
RogueTrooper 2000AD wrote:So you whine that heavies are op when they are not and you think you are good?.
You are delusional.
Oh and a bunch of nubs made your nub corp bigger?, well done. Who are you again? Also, everyone who reads this, please report him/her/it for trolling, its pretty annoying now.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
639
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Posted - 2014.06.25 22:15:00 -
[15] - Quote
calvin b wrote:F*** off. I am sick of whiners who complain about everything. Skill into what is killing you and HTFU. Heavies aren't killing me, its the amount of heavies slaughtering newbies that I'm concerned with...Also, I AM skilled into heavies, but never have a need to run anything above militia cause its SO DAMN EASY
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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